Thank You for Supporting Independent Publishing in Cleveland

D.B. Hopson here and I wanted to say Sunday’s book signing in Cleveland was something special, and I wanted to take a moment to thank everyone who stopped by, talked stories, and picked up copies of the writing prompt books. Seeing people flip through the pages, point out favorite prompts, and talk about the kinds of stories they want to tell reminded me exactly why I started putting these collections together in the first place.

There’s something satisfying about watching an idea spark behind somebody’s eyes.

For those who came out and supported the books — thank you. Independent publishing lives and dies on word of mouth, local support, and readers willing to take a chance on something handmade and heartfelt. It means more than you probably realize.

The good news is the work hasn’t slowed down.

There are several more prompt books currently in the works, each exploring different themes, aesthetics, and genres. Some lean into strange little corners of storytelling that don’t fit neatly on a shelf. I’ve been spending long evenings sketching concepts, refining prompts, and building collections designed to help writers break through creative walls and find stories they didn’t know they had in them.

If all goes according to plan, the next time we make our way back out to Cleveland in the coming months, there should be at least one or two brand-new prompt books sitting on the table alongside the current collection.

Until then, keep writing. Keep daydreaming. Keep chasing the odd ideas.

Most stories worth telling start small.

Explore New Worlds: Writing Prompts for Imagination

Stack of writing books, notebook with sketches, quill, ink bottle, and coffee mug labeled 'Writer's Coffee' on a wooden desk

I have a very clear memory of being a freshman in high school, sitting in a chair that felt engineered for discomfort, while an English teacher—well-meaning, patient, and entirely unaware of the chaos she was about to unleash—gave the instruction:

“Sit still. Think of something. Then write about it.”

That was it. No scaffolding. No guardrails. Just me, a blank page, and a brain that—being the brain of a fifteen-year-old boy—immediately supplied ideas that would not have survived five seconds under fluorescent classroom lighting.

So I sat there.

Thinking.

Editing myself before the pen even touched the page.

And, as you might expect, writing absolutely nothing worth keeping.

That experience stuck with me a long time. Not because it was particularly traumatic, but because it was so common. The assumption was simple: creativity appears on command. That if you give someone a blank page, they’ll know what to do with it.

Some people can. Most people don’t.

I certainly didn’t.

So, years later—after enough writing, enough false starts, enough projects that went somewhere and plenty that didn’t—I started thinking about that version of myself again. The kid staring at the page, knowing he wanted to write, but having no real way in (at least not one that was appropriate for THAT setting).

That’s where Realms Unwritten started. Not as a grand plan. Not as a product line. Just as a solution to a very old, very familiar problem: Where do I begin?

The first book was always going to be fantasy. No surprise there.

Fantasy was the genre that first convinced me stories could be larger than life without losing their grip on something human. It gave me permission, early on, to imagine without apology. So building a collection of prompts rooted in that space felt less like a decision and more like returning to a place I already knew.

From there, things expanded.

Science fiction came next—though less in the polished, clinical sense and more in that classic, speculative vein. The kind of ideas that ask what if and don’t immediately try to tidy up the answer. Space, time, strange technologies, stranger consequences. The playground gets bigger, but the questions stay just as personal.

Then came robots. Not because I had a lifelong plan to write a book about robots specifically, but because subgenres started to interest me in a different way. Strip things down. Focus the lens. See what happens when you take a single idea—artificial intelligence, autonomy, identity—and turn it over from every possible angle. It’s a narrower door, but it opens into some interesting rooms.

At that point, I did what any reasonable person does. I pivoted entirely.

The pirate book exists, in large part, because my wife and I grew up loving Treasure Island and the particular brand of chaos that comes with it—especially the version involving felt, music, and questionable nautical accuracy (MUPPETS). The Age of Sail has its own rhythm, its own vocabulary, its own moral gray areas. It felt like a space worth exploring, even if it meant swapping out starships for ships that leak in more traditional ways.

And then, finally, I circled back to something that had been sitting in the background for a while: spies, detectives, and the whole shadowed world of intrigue. The kind of stories shaped by dim lighting, sharp dialogue, and people who rarely say exactly what they mean. There’s a certain appeal to that tension—the push and pull between the detective and the femme fatale, truth and deception, control and collapse. Gunsmoke & Glamour ended up being less of a detour and more of a natural endpoint for this first set.

Taken together, the first box set of Realms Unwritten is exactly what I wish I’d had back then:

Not instructions. Not rules. Just doors. Open one, step through, and see what happens next.

A practical note, since it’s come up more than once: all of these prompt books can be ordered in a left-handed format. No awkward binding fights, no ink-smudged compromises. If that’s something you need, just reach out to me or Megan directly. We’ll make sure it’s printed that way and shipped out by hand.

As for what’s next—there will be more prompt books eventually. The well hasn’t run dry.

But for now, I’m stepping away from prompts for a bit to focus on a different project: a collection of science fiction stories set in an original universe that’s been quietly taking shape in the background. Different pace. Different demands. Same underlying question: What happens next?

We’ll find out.

*The links below will take you to Ingram Spark where you can buy the book at a discounted price and, for your reference, authors typically get more money from Ingram Spark than KDP so when given the option, I highly recommend buying from Ingram.

Book cover for 'Realms Unwritten: Gunsmoke & Glamour', featuring a vintage illustration of a man in a fedora and a woman behind bars, with green text outlining the title and description.

Realms Unwritten: Gunsmoke and Glamour: Buy Now

Cover of the book 'Realms Unwritten: Boundless Buccaneers' featuring a ship sailing near a tropical beach with palm trees.

Realms Unwritten: Boundless Buccaneers: Buy Now

Book cover titled 'Realms Unwritten: Consciousness in Code', featuring an illustration of a robot holding a surfboard in front of a serene ocean landscape with clouds.

Realms Unwritten: Consciousness in Code: Buy Now

Book cover for 'Realms Unwritten: Echoes of Tomorrow' featuring a futuristic robot-like figure in a space suit with a helmet, standing in a desert landscape with a large white structure in the background. The title and subtitle indicate it's a visual writing prompt book for students, creatives, and authors.

Realms Unwritten: Echoes of Tomorrow: Buy Now

Book cover titled 'Realms Unwritten: Illustrated Fantasy Writing Prompts' featuring a mystical landscape with ancient ruins, surrounded by lush greenery.

Realms Unwritten: A Visual Writing Prompt Book: Buy Now